FAQ

Here are the most common questions about DeluxeCombat answered.

Questions

Why are my changes in the data.yml not working?

DeluxeCombat does not offer a manual configuration. The plugin has been build up from the ground to work with an ingame settings editor. You an access the editor by using /deluxecombat menu ( Admin permission required ).

Why are the placeholders not working for me?

Please check if PlaceholderAPI is installed and enabled correctly. DeluxeCombat will then hook into it on server startup. Additionally you can check ingame if PlaceholderAPI is working with DeluxeCombat by using /dc-addon list.

How can I enable the combat borders?

To get the combat borders to work, you need one of the following plugins installed:

  • WorldGuard + DeluxeCombat WorldGuard Addon

  • Lands

  • Towny

  • UltimateClaims

Installed and visible in the /dc-addon list , you can go to the plugins configuration menu:

/dc menu + Settings + Supported Plugins + <Plugin from above> + Enable region borders

Enabled, you can change the border type in the same menu. You can decide between a

  • Physical

  • Invisible

border. The physical border will spawn a packet-based block in fron of the player, which tries to leave the combat area during a fight. Packet-based means, that only the affected player will see the blocks. The invisible border gives you an pushback effect, when you try to leave the combat area.

Why are the worldguard combat borders not showing up?

If you have enabled the worldguard combat borders, please check following things:

If you have checked both things, please make sure that your regions are set up correctly. Here is a little guide on How-To setup the regions:

The combat border should now be active.

Where can I find the DeluxeCombat WorldGuard Addon?

The DeluxeCombat WorldGuard Addon can be downloaded in the ingame Addon Marketplace. To open the Addon marketplace, simply use /dc menu, Addons, Marketplace and select the WorldGuard Addon. The plugin will then automatically be installed. Thats it!

Why are the items not dropping on combatlog?

DeluxeCombat comes out of the box with a inventory clear function (on combatlog). But you can change the settings easily. The plugin offers many inventory actions on combatlog. You can choose between:

  • NONE

    • Does nothing with the inventory on combatlog.

  • CLEAR

    • Clears the inventory on combatlog.

  • DROP

    • Drops the inventory on combatlog.

  • NPC

    • Spawns a killable NPC on combatlog. If the NPC gets killed, the items of the combatlogger drop. The combatlogger will then die on his next login.

  • CORPSE

    • Spawns a lootable corpse an combatlog.

  • SIGN

    • Spawns a right-clickable sign with the players inventory in it on combatlog.

  • BLOCK

    • Spawns a right-clickable block with the players inventory in it on combatlog.

You can change the inventory action with the /dc menu.

/dc menu + Settings + Combat + Punishment + Inventory Action + <One of the actions above>

Why are the ranking holograms not updating themselves?

The reason for this can be different, but here are the most common mistakes:

Why are the ranking signs / holograms only showing question marks?

The question mark only displays that there are no records for this rank. Even if you have players on your server and they have killed others / have died, the stats will only be stored in the database once the have quit your server or you have enabled auto stats saving.

Why can my players still open menues while they are in combat?

If you are using DeluxeMenues, you can't put the command into the blocked-commands list. But there is a little work-around which allows you to block players from opening menues when they are in combat.

For this work-around, go to the menu configuration file and add following opening requirement to the desired menu:

open_requirement:
  requirements:
    deluxecombat_open_deny:
      type: string equals
      input: %deluxecombat_in_combat%
      output: "false"
  deny_commands:
    - "[message] &cYou cant open this menu while you are in combat."

Thats it!

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